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Silvi

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Devlog

  • Silvi v0.2 Released!
    December 11, 2022 by maddie#Update
    Silvi v0.2.0 has released! This was supposed to be a post-jam release, and it still kind of is - just late! This includes a lot of little usability improvements, performance improvements, and plant ch... Continue reading
  • Post-Jam Plans
    October 12, 2022 by maddie
    1
    #plans
    Hi everyone! I’ve had some time to put together my thoughts on this game after the jam, so I wanted to update y’all on my plans with it! Immediately after Ludum Dare’s rating period ends I want... Continue reading
  • Plant Technique
    October 12, 2022 by maddie
    1
    #tech_discussion
    Hi! I want to show a little bit of the tech for Silvi, as well as talk about my post-jam plans. You can see my primary dev-log here: So I’ll be primarily going into more techy stuff here! +inhib_dec... Continue reading
  • Finally everything is fixed!
    October 10, 2022 by maddie
    3
    Hello, all users who use commas and not periods as your decimal separator, this game works for you now! That’s right, the issue I had was in parsing some of my numerical data, I didn’t pass in my... Continue reading
  • Quick post-LD submission bugfixes!
    October 05, 2022 by maddie
    2
    #bugfixes
    Hi! Hoping folks are enjoying Silvi! I fixed a few things since the initial submission version! Thinking about slowly expanding this as I feel like it, no big release or anything, just a fun little ho... Continue reading
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